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The Birdhouse art-project

By Zenobia Hegde

A bird is flying around the world. It flies from Birdhouse to Birdhouse. You cannot see it, but you can hear it when it flies into one of them, moves about, tweets, sings, and then flies away again to the next birdhouse.

Welcome to the Internet of Things art project Birdhouse, currently found on Kickstarter, and brought to you by the appropriately named artist, Albert Raven. It is a global audio-artwork, consisting of digital birdhouses around the world being visited by a virtual bird.

These are no ordinary birdhouses, this is an Internet of Things work of art. All Birdhouses are connected by Wi-Fi to and through the internet. There will be many Birdhouses all over the world, but there is only one bird, flying from one Birdhouse to another.

You never know exactly when the bird will be around your particular Birdhouse, but there is a website with an online map that shows you where all Birdhouses are located and where the bird is at that particular time.

Now on Kickstarter!

Raven wants to build as many Birdhouses as possible and distribute them around the world. So he has placed the project on Kickstarter and Bird is off to a good start: nearly 70% of the budget has already been achieved. Still, the bird is not out of the woods yet: the project can only start if the budget is fully funded.

So take a look at the Kickstarter page and spread the bird-word. There is a short introduction-video on the page; and if you want to you can donate to the project and order a Birdhouse, a T-shirt, or some exclusive Birdseeds.

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How Can Companies Balance Between Too Much Control and Too Much Access to Data?

By Andrew Brust

Click to learn more about video blogger Andrew Brust. The Big Data & Brews video blog series continues with host Andrew Brust, Senior Director of Market Strategy and Intelligence at Datameer. The series touches on hot topics within the business of Big Data, Analytics, Internet of Things, Machine Learning, Cloud Computing, Modern BI, NoSQL and Next […]

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Developing and designing for user freedom in VR

By Zenobia Hegde

Whether you are a veteran developer or new to the community, designing experiences for virtual reality (VR) requires careful consideration of a user’s sensory experience. We previously covered getting started with developing for six degrees of freedom (6DoF), and now want to take a deeper dive into design principles for VR and 6DoF. But before we get into the details of designing for 6DoF let’s take a step back and have a brief look at its history.

A brief history of immersive entertainment

People have been striving for engaging and immersive entertainment for centuries. In the 19th century people first used the Stereoscope to view a single moment in time captured in full 3D. At the start of the 20th century 3D film was first shown using the classic red/green anaglyph format, says Hiren Bhinde, director product management (VR / AR) at Qualcomm.

By the 1970s the military was experimenting with VR for flight simulations, which allowed for the control of looking in different directions using three degrees of freedom (3DoF). However, it wasn’t until the 2010s that fully-immersive 6DoF 3D was introduced allowing control over the rotation and position of the user. This technology is being widely used in applications such as video gaming, manufacturing, and medical training.

Unlike any previous technology, 6DoF gives the user unprecedented levels of interaction and control over their virtual world. In the design phase of development, it is important to be mindful of a user’s possible sensory experiences. When using 6DoF design tools such as the Qualcomm Snapdragon 835 VR Development Kit, ask yourself two essential questions: What will your users see and hear? How will they move in the virtual world?

The user’s senses of sight and sound as well as the physical space and movement are key components to keep in mind when designing a 6DoF experience in VR.

Delivering the right sight

The first interaction that users have with VR is what they see. When there is a disconnect between what your eyes are seeing and what your inner ear is feeling you can start to feel sick. As a result, it is important to keep the two in sync by ensuring a high level of fidelity between the headset’s movement and the camera’s movement. If your experience allows for it, try anchoring the view by using a cockpit. This can help users remain grounded and avoid nausea.

Ideally the camera’s position is directly tied to the player’s real-world position. However, when your experience requires a disconnect between these two, it is best to move the user with a quick “blink” where you fade to black, move the player, and then fade back in at the new position. Another alternative is to use “fast motion” where you move them to their new position very quickly.

Tricking the eyes for a smooth experience can be more complicated than it seems. Your experience must run at a high framerate (60+ fps) so that users do not experience eye strain and headaches. So be aware of the power of your platform and the requirements of your […]

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Mirai Creators Plead Guilty as More Details About IoT Botnet Emerge

DAILY VIDEO: Mirai IoT botnet creators plead guilty for their roles in cyber-attacks; Apple is rolling out more powerful iMac Pro workstations; users will begin their transition from Skype for Business to Microsoft Teams; and there’s more.

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Former Rutgers University Student and Two Other Men Plead Guilty to 2016 Mirai Botnet Attacks

By CircleID Reporter

A New Jersey man was one of the three who pled guilty to hacking charges and creating the massive Mirai botnet attacks which spread via vulnerabilities in IoT devices causing massive DDoS attacks. Brian Krebs, security reporter who was first to identify two of the three men involved, today reports: “The U.S. Justice Department on Tuesday unsealed the guilty pleas of two men [updated to three men later] first identified in January 2017 by KrebsOnSecurity as the likely co-authors of Mirai, a malware strain that remotely enslaves so-called ‘Internet of Things’ devices such as security cameras, routers, and digital video recorders for use in large scale attacks designed to knock Web sites and entire networks offline (including multiple major attacks against this site). … In addition, the Mirai co-creators pleaded guilty to charges of using their botnet to conduct click fraud — a form of online advertising fraud that will cost Internet advertisers more than $16 billion this year, according to estimates from ad verification company Adloox.”

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Orange announces the Open Source release of its OCast software technology

By Zenobia Hegde

OCast is a software technology that allows you to use a smartphone to play videos on devices including TV set-top boxes, TV Sticks or TVs and control playback of the video (pause, fast forward and rewind, for example). Beyond video, OCast can also play and control slideshows, playlists and web apps.

The end user can browse and explore their content libraries via their preferred interface, either the screen on their smartphone or on their tablet. They can also watch their video content in the most convenient way – on their TV.

With a single application they can watch content on a mobile or tablet outside or on their TV at home – the best of both worlds.

All operators that offer TV access will be able to offer their customers a range of mobile applications to cast videos to their TV by including OCast in their set-top boxes. This is very easy and requires no specific development.

Developers of mobile applications that incorporate long videos will offer their customers, as well as VOD and SVOD content providers will be able to provide viewing greater comfort like that of the big screen TV.

Thierry Souche, senior vice president Orange Labs Services and Group CIO at Orange, said: “The release of OCast as open source software is a milestone in Orange’s technical strategy, enabling us to accelerate the development of these services available via the set-top box, as well as creating a virtuous circle with other operators to create a new video services ecosystem.”

This technology is now available as open source. The code is published without licence fees and with easy integration in operators’ set-top boxes and equipment, as well as in the applications of video service providers.

The operator retains control over the applications authorised to operate on their set-top box, which enables them to maintain and increase the content value chain.

Other operators have already started with the technology, starting with Deutsche Telekom, which has “tested the OCast technology already in the early stages and was convinced of its maturity and value proposition for the consumer,” according to Randolph Nikutta, Interactive High End Media leader at Deutsche Telekom Innovation Laboratories.

Paul Molinier

Orange is joining forces with its subsidiary Viaccess-Orca, specialising in content management, distribution and security solutions, which will integrate this technology in its range of solutions for TV operators.

“We are delighted to support our TV operator clients in the implementation of this new technology by providing our content protection solutions (DRM) and more generally, our security expertise. We will enable them to extend the availability of their TV services offers to all screens, with an extremely quick turnaround time,” says Paul Molinier, chief executive of Viaccess-Orca.

Orange is proud to announce the Open Source release of its OCast software technology to give all operators and mobile application developers the opportunity to take advantage of these TV service and content developments.

Orange’s renewed collaboration with its subsidiary, Viaccess-Orca, is an important step for everyone involved in content security and protection.

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FocusCura adds Essence Care@Home™ solutions to its healthcare offerings

By Zenobia Hegde

FocusCura, the Netherlands-based provider of innovative services for the IoT healthcare sector, is adding Essence’s Care@Home PERS+ and Care@Home Pro solutions to its offerings. FocusCura plans to market them in the Netherlands, Belgium, and other EU markets.

“Essence’s Care@Home PERS+ and Care@Home Pro solutions perfectly complement our products, enhancing our line of healthcare innovations,” said FocusCura CEO Dr. Daan Dohmen, “We are launching these services under the banner of cAlarm, integrated into our own FocusCura UI and data infrastructure. The services will be available to all our FocusCura homecare, hospital and insurer partners as of the end of 2017.”

Essence’s Care@Home PERS+, a Social Alarm system, and Care@Home Pro, a self-learning solution based on behavioral pattern analysis providing full monitoring and notifications, are natural additions to the FocusCura suite of home monitoring, video care, medication support, home access, and health alarm products.

These Aging-in-Place telecare services from Essence offer a seamless monitoring experience that allows seniors and special needs populations to maintain their independence. FocusCura will offer the services as “cAlarm Home” and “cAlarm Sense.”

Care@Home Pro learns a person’s specific lifestyle patterns and sends alerts to family members, healthcare professionals, and/or monitoring centres when the patterns change, indicating a change in the resident’s well-being. Care@Home PERS+ is an enhanced Social Alarm designed to bring innovative solutions for seniors who wish to live independently at home, giving them extra confidence with its advanced emergency alerting capabilities.

The Essence Cloud Services Platform for Service Providers supports all Essence solutions, both for inside the home and outdoor applications. It’s a powerful backend IT solution that features hosting, data analytics, multi-level support, and full customisation, fully leveraging the power of digital communication.

Dr. Daan Dohmen

The system eases integration with FocusCura’s existing systems and provides them the big data analytics that will help them better understand their customers to target specific services to expand their market share.

“FocusCura’s and Essence’s visions are perfectly aligned in providing safety and monitoring solutions to ensure independent lifestyles and continuity through ongoing life events,” said Dr. Haim Amir, Essence CEO and founder. “Our partnership will bolster FocusCura’s product line and continue both our expansions.”

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BrainChip triumphs at the 2017 Milipol Innovation Awards

By Zenobia Hegde

BrainChip Holdings Ltd., a developer of software and hardware accelerated solutions for advanced artificial intelligence (AI) and machine learning applications, was selected the 2017 Milipol Innovation Award winner in the cybersecurity category. The competition recognises companies exhibiting at Milipol 2017 with the most outstanding technology solutions related to homeland security.

BrainChip has been recognised for its innovative software suite delivering high-speed object search and facial classification and its performance-accelerating hardware. BrainChip Studio employs a type of AI known as a spiking neural networks, a form of neuromorphic computing.

BrainChip Accelerator is a computer plug-in (PCIe) card that represents the world’s first commercial hardware acceleration of this type of AI. It delivers a six-fold performance boost to BrainChip Studio and can process up to 16 channels of video simultaneously. BrainChip was honored with this prestigious award based on the groundbreaking technology of BrainChip Accelerator.

The Milipol Innovation Awards judging panel included security experts from the French Institute of Geopolitics, the National Gendarmerie and PA Consulting Group, Accenture Security and Frost & Sullivan. The winners were announced by the organisers of Milipol, which is being held at the Paris-Nord Villepinte until 24 November.

Live demonstrations of the BrainChip Studio software and BrainChip Accelerator hardware are being given throughout Milipol. Additionally, Inspector Jean-Francois Lespes, chief of the Indictable Offense Department at the Toulouse National Police, is explaining to visitors how BrainChip Studio helps major criminal investigations.

BrainChip is co-exhibiting with one of its commercial customers, leading avionics and information technology systems provider, Rockwell Collins. BrainChip’s technology is embedded into Rockwell Collins’ Perimeter Surveillance Radar system (PSR).

Earlier this year, BrainChip Studio won the respected 2017 New Product of the Year for Video Analytics by Security Today Magazine.

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[slides] WebRTC Potential for Edge Computing Scenarios | @ThingsExpo @NTTCom #IoT #M2M #RTC #WebRTC

Recently, WebRTC has a lot of eyes from market. The use cases of WebRTC are expanding – video chat, online education, online health care etc. Not only for human-to-human communication, but also IoT use cases such as machine to human use cases can be seen recently. One of the typical use-case is remote camera monitoring. With WebRTC, people can have interoperability and flexibility for deploying monitoring service.
However, the benefit of WebRTC for IoT is not only its convenience and interoperability. It has lots of potential to address current issues around IoT – security, connectivity and so on – based on P2P technology. It will become a key-component especially in edge computing use cases, in his view.

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[slides] WebRTC Potential for Edge Computing Scenarios | @ThingsExpo @NTTCom #IoT #M2M #RTC #WebRTC

By News Aggregator

Recently, WebRTC has a lot of eyes from market. The use cases of WebRTC are expanding – video chat, online education, online health care etc. Not only for human-to-human communication, but also IoT use cases such as machine to human use cases can be seen recently. One of the typical use-case is remote camera monitoring. With WebRTC, people can have interoperability and flexibility for deploying monitoring service.
However, the benefit of WebRTC for IoT is not only its convenience and interoperability. It has lots of potential to address current issues around IoT – security, connectivity and so on – based on P2P technology. It will become a key-component especially in edge computing use cases, in his view.

read more

Read more here:: iot.sys-con.com/index.rss

The post [slides] WebRTC Potential for Edge Computing Scenarios | @ThingsExpo @NTTCom #IoT #M2M #RTC #WebRTC appeared on IPv6.net.

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